Campaign
Ten chapters with a boss every ten levels and a final super boss. Each clock has its own boards.

Try it right here
Your blue army has 15 robots and the red one has 20. On this row you cross a +5 and the rival crosses a ×2. Leave it, or steal their gate.

STEP 1 · MOVE
Take a gate from the active row and drop it in your lane, the rival's lane or a later row. Once confirmed, it's locked for both sides.

STEP 2 · CROSS
Each army crosses the gate in its lane. +8, −6, ×3 or ÷2: order matters, and a 0 can come back with an addition.

STEP 3 · DUEL
Your robots fuse into a 3D champion. The bigger number wins and the difference survives.
Game modes
Ten chapters with a boss every ten levels and a final super boss. Each clock has its own boards.
Surviving robots carry over to the next room. Choose wisely at camp: rescue or loot.
Three untimed rooms with an optional goal. Keep your streak and catch up on days you missed.
Fresh three-room routes with their own code. Save your favourites and share them.
Three arenas
Solar Harbor
Magma Forge
Polar CitadelPress & creators
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