Guide · Bosses
How to beat Omega Core
Level 100. Final boss. Every row counts. Here's how the bosses work and how to prepare for Omega Core.
The road to Omega
The campaign has ten chapters of ten levels. Every tenth level is a boss, and the last one, level 100, is Omega Core. Each of the three clocks (no timer, 10 s and 6 s) has its own boards, so you face Omega three times, on three different boards.
| Level | Boss |
|---|---|
| 10 · 20 · 30 | Atlas: Siege · Atlas: Reserve · Atlas: Dominion |
| 40 · 50 · 60 | Crucible: Pressure · Crucible: Gears · Crucible: Rupture |
| 70 · 80 · 90 | Prism: Reflection · Prism: Eclipse · Prism: Last Guard |
| 100 | Omega Core · final boss |
How the bosses play
- Atlas protects its growth and may move first. Answer with the gate it leaves free.
- Crucible looks for your weak spot. Order your divisions and losses before its closing move.
- Prism anticipates your response. Decide which crossing to protect and where to send a penalty.
- Bosses announce their sabotage before you act. Anchor the threatened gate, or occupy its destination, to stop it.
Strategy for Omega Core
The game's own advice for level 100 is: every row counts; prepare the closing and save your hack. In practice:
- Earn the hack early. You need two crossings in a row growing without losses. Avoid divisions and empty rows in your lane at the start.
- Keep it for the end. Stealing up to 3 robots in the last rows often decides the duel.
- Don't feed the multipliers. If Omega's lane has a ×2 waiting, steal it, or make sure its additions come after it.
- Divide the rival, not yourself. A ÷2 sent to the red lane can weaken its final army. Compare the preview with your other legal moves.
- Check the preview every row. It includes Omega's response for the next crossing (not the whole room), so re-check each time.
- Use Retry. Retrying keeps the gates and the turn order, so you can test a different line on the same board.
When you win, the campaign is complete, and you can challenge every boss again from the map.
Updated: October 13, 2026 · By Cristian Lázaro Peris, the game's developer